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If the game is in your old Xbox 360 collection, it's well worth checking out on Xbox One. Call of Duty 2 is a somewhat barebones release by today's standards, but we had a lot of fun revisiting this title. GRATIS: Dos nuevos mapas multijugador de Call of Duty 2 llevan el realismo del combate a nuevas cotas. Based on our tests, there are no more lurching frame-rates, and where there is a drop it's usually settled within a few seconds. There's no improvement there, but the feel of the game and the quality of its all-important low latency controls see a huge improvement. And as you would expect, the Xbox One visuals are a complete match for its delivery on original Xbox 360 hardware. It's still running at the same resolution of course - native 720p. But the point is that it's rare that this happens, while the alpha-based effects that gave the Xbox 360 so much trouble are no longer an issue with the newer hardware's more powerful GPU. It's not a perfect read-out though: you do get the odd hiccup here and there, but the opening Stalingrad campaign mission shows Xbox One only really buckling with lots of enemies on-screen. Watch the video below and most of these drops are eliminated - leaving you with a clean 60fps line most of the way. The increase in performance running the game on Xbox One is plain to see. The CALL OF DUTY® you know and love now on your mobile device. We might not be locked to 60fps, but the improvement here represents a night and day difference overall. For a game like Call of Duty 2, this creates a jarring sensation as it switches between these two refreshes - almost like slowing the game down whenever you were faced with any real action. There's a 16.7m render budget per frame, but consistently failing to hit that target causes a 33ms stutter - in effect, the game is momentarily running at 30fps, before returning to its target.
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The game always targeted a full 60fps output, but utilises a double-buffer v-sync set-up. Revisiting the original Call of Duty 2 on Xbox 360 today, the frequency of its lurching stutter is actually quite remarkable. Lurching dips in frame-rate are ironed out, producing a much more consistent experience that sticks much more closely to its target 60fps.
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Call of Duty 2 support for Xbox One backward compatibility arrived yesterday, and the Xbox 360 launch title sees a frankly remarkable increase in performance compared to its showing on original hardware.
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